The four founding sorcerers have set their Trial. Pass it — and earn your place in the Order.
You have studied, practised, and proven yourself throughout your years at the Sorcery School. Now comes the final test. The four founding sorcerers — the very architects of the Order — have each left behind a challenge that must be solved before you can call yourself a full member.
Their trial awaits you inside the ceremonial chamber: four distinct puzzles, one for each founder, woven together into a single rite of passage. Crack every challenge and the Order's doors open. Fail, and you leave as you arrived — a student.
You have sixty minutes. The founders are watching.
Heavy on pattern, ciphers, and physical mechanisms. Bring a team that likes thinking out loud. Low light, atmospheric sound, no jump scares.