Standard
- Any room, any open slot
- 60 minutes of game time
Two impossible rooms. One ticking clock. Gather your crew, decode the unknown, and find your way out before the hour runs out.
Every room is a self-contained story with its own atmosphere, puzzles, and ending. Bring 2 – 6 players. Bring your wits.
An initiation older than memory. Decipher the runes, complete the rite. Only the worthy may call themselves a true sorcerer.
Cast a real spell with a real magic wand.
An ancient Egyptian tomb. Your professor went in and didn't come back. Her notes say a curse must be broken — and you're the only ones left to do it.
Classified research. An experiment that wasn't supposed to wake up. You weren't supposed to be here either.
No tiers, no surprises — the same price whoever you bring.
462 Tuam St
Phillipstown, Christchurch 8011
| Mon, Tue | 2pm – 10pm |
| Wednesday | Closed |
| Thu – Fri | 2pm – 10pm |
| Sat – Sun | 10am – 10pm |
| Last booking 8:30pm | |
Coming soon