Standard
- Any room, any open slot
- 60 minutes of game time
Two impossible rooms. One ticking clock. Gather your crew, decode the unknown, and find your way out before the hour runs out.
Every room is a self-contained story with its own atmosphere, puzzles, and ending. Bring 2 – 8 players. Bring your wits.
An initiation older than memory. Decipher the runes, complete the rite. Only the worthy may call themselves a true sorcerer.
Cast a real spell with a real magic wand.
An ancient Egyptian tomb. Your professor went in and didn't come back. Her notes say a curse must be broken — and you're the only ones left to do it.
Classified research. An experiment that wasn't supposed to wake up. You weren't supposed to be here either.
462 Tuam St
Phillipstown, Christchurch 8011
| Mon, Tue | 2pm – 10pm |
| Wednesday | Closed |
| Thu – Fri | 2pm – 10pm |
| Sat – Sun | 10am – 10pm |
| Last booking 8:30pm | |